RescueCASTR: Exploring Photos and Live Streaming to Support Contextual Awareness in the Wilderness Search and Rescue Command Post | 0 | 0.34 | 2022 |
Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality | 0 | 0.34 | 2021 |
Towards Balancing VR Immersion and Bystander Awareness | 0 | 0.34 | 2021 |
Route Tapestries: Navigating 360° Virtual Tour Videos Using Slit-Scan Visualizations | 0 | 0.34 | 2021 |
Evoking Empathy: A Framework for Describing Empathy Tools | 1 | 0.36 | 2021 |
Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality | 0 | 0.34 | 2020 |
Activity River: Visualizing Planned and Logged Personal Activities for Reflection | 1 | 0.34 | 2020 |
ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World | 1 | 0.35 | 2020 |
The Virtual Reality Questionnaire Toolkit | 2 | 0.36 | 2020 |
Assistance for Target Selection in Mobile Augmented Reality. | 0 | 0.34 | 2020 |
Talk Like Somebody is Watching: Understanding and Supporting Novice Live Streamers | 0 | 0.34 | 2020 |
Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers | 0 | 0.34 | 2020 |
Mannequette: Understanding and Enabling Collaboration and Creativity on Avant-Garde Fashion-Tech Runways | 0 | 0.34 | 2019 |
VR safari park: a concept-based world building interface using blocks and world tree | 1 | 0.37 | 2018 |
Watching 360° Videos Together. | 0 | 0.34 | 2017 |
You are Being Watched: Bystanders' Perspective on the Use of Camera Devices in Public Spaces. | 7 | 0.46 | 2016 |
Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises | 9 | 0.58 | 2015 |
OneSpace: shared visual scenes for active freeplay | 5 | 0.52 | 2014 |
Exploring video streaming in public settings: shared geocaching over distance using mobile video chat | 32 | 0.98 | 2014 |
Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements | 2 | 0.44 | 2014 |
Haptics in remote collaborative exercise systems for seniors | 2 | 0.43 | 2014 |
Medical imaging specialists and 3D: a domain perspective on mobile 3D interactions | 2 | 0.38 | 2014 |
Constructive visualization | 39 | 1.11 | 2014 |
WaaZam!: supporting creative play at a distance in customized video environments | 19 | 0.93 | 2014 |
Supporting non-verbal visual communication in online group art therapy | 0 | 0.34 | 2014 |
Shared geocaching over distance with mobile video streaming | 4 | 0.42 | 2014 |
A personal perspective on visualization and visual analytics | 0 | 0.34 | 2014 |
Physio@Home: design explorations to support movement guidance | 6 | 0.51 | 2014 |
ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors | 3 | 0.43 | 2013 |
SkyHunter: a multi-surface environment for supporting oil and gas exploration | 11 | 0.65 | 2013 |
Data visualization on interactive surfaces: a research agenda. | 14 | 0.94 | 2013 |
"almost touching": parent-child remote communication using the sharetable system | 24 | 1.11 | 2013 |
Creating scalable location-based games: lessons from Geocaching | 19 | 1.02 | 2013 |
OneSpace: shared depth-corrected video interaction | 4 | 0.48 | 2013 |
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware | 21 | 0.81 | 2013 |
Eating alone, together: new forms of commensality | 9 | 0.49 | 2012 |
#EpicPlay: crowd-sourcing sports video highlights | 15 | 0.96 | 2012 |
Eliciting usable gestures for multi-display environments | 35 | 1.00 | 2012 |
Verbal coordination in first person shooter games | 12 | 0.76 | 2012 |
Helping users shop for ISPs with internet nutrition labels | 12 | 1.49 | 2011 |
Tangible navigation and object manipulation in virtual environments | 6 | 0.50 | 2011 |
Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences | 0 | 0.34 | 2011 |
Three's company: understanding communication channels in three-way distributed collaboration | 40 | 1.28 | 2010 |
VisTACO: visualizing tabletop collaboration | 11 | 0.75 | 2010 |
Supporting transitions in work: informing large display application design by understanding whiteboard use | 24 | 1.04 | 2009 |
Character Sharing in World of Warcraft. | 3 | 0.40 | 2009 |
Designing for bystanders: reflections on building a public digital forum | 26 | 1.48 | 2008 |
MultiPresenter: a presentation system for (very) large display surfaces | 18 | 0.83 | 2008 |
Lessons learned: game design for large public displays | 30 | 1.70 | 2008 |
An exploratory study of visual information analysis | 62 | 2.25 | 2008 |