Perceptions Of Non-English Major College Students On Learning English Vocabulary With Gamified Apps | 0 | 0.34 | 2021 |
Understanding Wechat Users' Behavior Of Sharing Social Crisis Information | 0 | 0.34 | 2018 |
Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus AI Opponent | 0 | 0.34 | 2015 |