PowerNet: Learning-Based Real-Time Power-Budget Rendering | 0 | 0.34 | 2022 |
Real-Time Monte Carlo Denoising With Weight Sharing Kernel Prediction Network | 0 | 0.34 | 2021 |
Multi-Resolution Terrain Rendering Using Summed-Area Tables ? | 0 | 0.34 | 2021 |
Weakly-supervised contrastive learning in path manifold for Monte Carlo image reconstruction | 0 | 0.34 | 2021 |
A Survey On Deep Learning-Based Monte Carlo Denoising | 1 | 0.35 | 2021 |
Single Image Reflection Removal With Physically-Based Training Images | 0 | 0.34 | 2020 |
Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning. | 1 | 0.35 | 2020 |
Automatic Band-Limited Approximation Of Shaders Using Mean-Variance Statistics In Clamped Domain | 0 | 0.34 | 2020 |
Single Image Reflection Removal with Physically-based Rendering. | 0 | 0.34 | 2019 |
Adaptive matrix column sampling and completion for rendering participating media. | 2 | 0.36 | 2016 |
A matrix sampling-and-recovery approach for many-lights rendering | 10 | 0.50 | 2015 |
GPU-based out-of-core many-lights rendering | 14 | 0.55 | 2013 |