Gradient-Guided Local Disparity Editing. | 0 | 0.34 | 2019 |
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes. | 0 | 0.34 | 2019 |
A Survey on Gradient-Domain Rendering. | 1 | 0.35 | 2019 |
VRabl: stimulating physical activities through a multiplayer augmented reality sports game. | 0 | 0.34 | 2018 |
Spectral Gradient Sampling for Path Tracing. | 0 | 0.34 | 2018 |
Depth annotations: Designing depth of a single image for depth-based effects. | 0 | 0.34 | 2018 |
Depth Map Design and Depth-based Effects With a Single Image. | 4 | 0.44 | 2017 |
Perception-driven Accelerated Rendering. | 8 | 0.60 | 2017 |
Spectral Processing of Tangential Vector Fields | 3 | 0.37 | 2017 |
Comparative Visualization for Diffusion Tensor Imaging Group Study at Multiple Levels of Detail. | 0 | 0.34 | 2017 |
Split-Depth Image Generation and Optimization. | 1 | 0.35 | 2017 |
Indoor Scene Reconstruction Using Near-Light Photometric Stereo. | 4 | 0.42 | 2017 |
Merged Multiresolution Hierarchies for Shadow Map Compression. | 1 | 0.37 | 2016 |
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows. | 3 | 0.40 | 2016 |
A 30 m Resolution Surface Water Mask Including Estimation of Positional and Thematic Differences Using Landsat 8, SRTM and OpenStreetMap: A Case Study in the Murray-Darling Basin, Australia. | 0 | 0.34 | 2016 |
Adaptively layered statistical volumetric obscurance | 1 | 0.36 | 2015 |
General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering | 9 | 0.53 | 2015 |