Science Education Enhancement within a Museum using Computer-human Interaction Technology. | 0 | 0.34 | 2016 |
COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game. | 0 | 0.34 | 2016 |
Novel application of Kinect sensor to support immersive learning within museum for children | 0 | 0.34 | 2015 |
Novel Application Of Spherical Microphone Array Sensor With Three-Dimensional Directivity For Home And Office Environments | 0 | 0.34 | 2015 |
Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions | 1 | 0.63 | 2015 |
Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education. | 0 | 0.34 | 2015 |
BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment | 1 | 0.35 | 2015 |
Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment. | 1 | 0.63 | 2015 |
Electrodermal activity based study on the relationship between visual attention and eye blink | 0 | 0.34 | 2015 |
Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions. | 0 | 0.34 | 2014 |
Immersive observation support system toward realization of \"interactive museum\": observing \"live\" extinct animals while walking in a virtual paleontological environment | 0 | 0.34 | 2014 |