Designing a Tangible Interface to "Force" Children Collaboration | 0 | 0.34 | 2022 |
The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures. | 0 | 0.34 | 2022 |
The Future of Proxemic Interaction in Smart Factories. | 0 | 0.34 | 2021 |
Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics | 0 | 0.34 | 2021 |
Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers | 0 | 0.34 | 2021 |
Neural Photofit: Gaze-based Mental Image Reconstruction | 0 | 0.34 | 2021 |
Deep learning for human-computer interaction | 0 | 0.34 | 2021 |
ConAn: A Usable Tool for Multimodal Conversation Analysis | 0 | 0.34 | 2021 |
Revisited: Comparison Of Empirical Methods To Evaluate Visualizations Supporting Crafting And Assembly Purposes | 1 | 0.34 | 2021 |
Enhancing Social Experiences with Shared Drones. | 0 | 0.34 | 2020 |
Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones | 1 | 0.40 | 2020 |
Imprint-Based Input Techniques for Touch-Based Mobile Devices. | 0 | 0.34 | 2020 |
It Takes Two To Tango - Conflicts Between Users on the Reality-Virtuality Continuum and Their Bystanders. | 0 | 0.34 | 2020 |
Audio VR: did video kill the radio star? | 0 | 0.34 | 2020 |
Enhancing Mobile Voice Assistants with WorldGaze | 0 | 0.34 | 2020 |
VibroComm - Using Commodity Gyroscopes for Vibroacoustic Data Reception. | 0 | 0.34 | 2020 |
POST: A Machine Learning Based Paper Organization and Scheduling Tool | 0 | 0.34 | 2020 |
Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality | 0 | 0.34 | 2020 |
Effect of Orientation on Unistroke Touch Gestures. | 0 | 0.34 | 2019 |
Investigating the feasibility of finger identification on capacitive touchscreens using deep learning | 3 | 0.39 | 2019 |
Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance. | 0 | 0.34 | 2019 |
Notification In Vr: The Effect Of Notification Placement, Task, And Environment | 3 | 0.40 | 2019 |
EyePointing: A Gaze-Based Selection Technique | 2 | 0.35 | 2019 |
Improving the Input Accuracy of Touchscreens using Deep Learning. | 1 | 0.35 | 2019 |
Text Analysis Using Large High-Resolution Displays | 0 | 0.34 | 2019 |
Online, VR, AR, Lab, and In-Situ - Comparison of Research Methods to Evaluate Smart Artifacts. | 4 | 0.52 | 2019 |
Force Touch Detection on Capacitive Sensors using Deep Neural Networks. | 0 | 0.34 | 2019 |
KnuckleTouch: Enabling Knuckle Gestures on Capacitive Touchscreens using Deep Learning | 0 | 0.34 | 2019 |
Investigating Unintended Inputs For One-Handed Touch Interaction Beyond The Touchscreen | 0 | 0.34 | 2019 |
NLATool: an Application for Enhanced Deep Text Understanding. | 0 | 0.34 | 2018 |
Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen | 6 | 0.41 | 2018 |
Understanding Large Display Environments: Contextual Inquiry in a Control Room. | 1 | 0.35 | 2018 |
Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach. | 1 | 0.35 | 2018 |
Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality. | 0 | 0.34 | 2018 |
InfiniTouch: Finger-Aware Interaction on Fully Touch Sensitive Smartphones. | 4 | 0.37 | 2018 |
The Effect Of Road Bumps On Touch Interaction In Cars | 1 | 0.37 | 2018 |
Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays. | 1 | 0.35 | 2018 |
PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones. | 7 | 0.45 | 2018 |
How to communicate new input techniques. | 1 | 0.34 | 2018 |
Demonstrating palm touch: the palm as an additional input modality on commodity smartphones. | 1 | 0.34 | 2018 |
The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments | 6 | 0.47 | 2018 |
Understanding The Ergonomic Constraints In Designing For Touch Surfaces | 3 | 0.43 | 2017 |
A Smartphone Prototype For Touch Interaction On The Whole Device Surface | 11 | 0.50 | 2017 |
Interaction Methods and Use Cases for a Full-Touch Sensing Smartphone. | 6 | 0.43 | 2017 |
Machine Learning For Intelligent Mobile User Interfaces Using Tensorflow | 0 | 0.34 | 2017 |
Towards Supporting Remote Cheering during Running Races with Drone Technology. | 3 | 0.40 | 2017 |
Feasibility Analysis Of Detecting The Finger Orientation With Depth Cameras | 2 | 0.36 | 2017 |
Understanding Work in Public Transport Management Control Rooms. | 2 | 0.38 | 2017 |
RunMerge: Towards Enhanced Proprioception for Advanced Amateur Runners. | 1 | 0.35 | 2017 |
Improving software-reduced touchscreen latency. | 4 | 0.43 | 2017 |