Name
Papers
Collaborators
SVEN MAYER
66
125
Citations 
PageRank 
Referers 
188
27.30
441
Referees 
References 
1285
808
Search Limit
1001000
Title
Citations
PageRank
Year
Designing a Tangible Interface to "Force" Children Collaboration00.342022
The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures.00.342022
The Future of Proxemic Interaction in Smart Factories.00.342021
Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics00.342021
Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers00.342021
Neural Photofit: Gaze-based Mental Image Reconstruction00.342021
Deep learning for human-computer interaction00.342021
ConAn: A Usable Tool for Multimodal Conversation Analysis00.342021
Revisited: Comparison Of Empirical Methods To Evaluate Visualizations Supporting Crafting And Assembly Purposes10.342021
Enhancing Social Experiences with Shared Drones.00.342020
Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones10.402020
Imprint-Based Input Techniques for Touch-Based Mobile Devices.00.342020
It Takes Two To Tango - Conflicts Between Users on the Reality-Virtuality Continuum and Their Bystanders.00.342020
Audio VR: did video kill the radio star?00.342020
Enhancing Mobile Voice Assistants with WorldGaze00.342020
VibroComm - Using Commodity Gyroscopes for Vibroacoustic Data Reception.00.342020
POST: A Machine Learning Based Paper Organization and Scheduling Tool00.342020
Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality00.342020
Effect of Orientation on Unistroke Touch Gestures.00.342019
Investigating the feasibility of finger identification on capacitive touchscreens using deep learning30.392019
Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance.00.342019
Notification In Vr: The Effect Of Notification Placement, Task, And Environment30.402019
EyePointing: A Gaze-Based Selection Technique20.352019
Improving the Input Accuracy of Touchscreens using Deep Learning.10.352019
Text Analysis Using Large High-Resolution Displays00.342019
Online, VR, AR, Lab, and In-Situ - Comparison of Research Methods to Evaluate Smart Artifacts.40.522019
Force Touch Detection on Capacitive Sensors using Deep Neural Networks.00.342019
KnuckleTouch: Enabling Knuckle Gestures on Capacitive Touchscreens using Deep Learning00.342019
Investigating Unintended Inputs For One-Handed Touch Interaction Beyond The Touchscreen00.342019
NLATool: an Application for Enhanced Deep Text Understanding.00.342018
Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen60.412018
Understanding Large Display Environments: Contextual Inquiry in a Control Room.10.352018
Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach.10.352018
Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality.00.342018
InfiniTouch: Finger-Aware Interaction on Fully Touch Sensitive Smartphones.40.372018
The Effect Of Road Bumps On Touch Interaction In Cars10.372018
Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays.10.352018
PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones.70.452018
How to communicate new input techniques.10.342018
Demonstrating palm touch: the palm as an additional input modality on commodity smartphones.10.342018
The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments60.472018
Understanding The Ergonomic Constraints In Designing For Touch Surfaces30.432017
A Smartphone Prototype For Touch Interaction On The Whole Device Surface110.502017
Interaction Methods and Use Cases for a Full-Touch Sensing Smartphone.60.432017
Machine Learning For Intelligent Mobile User Interfaces Using Tensorflow00.342017
Towards Supporting Remote Cheering during Running Races with Drone Technology.30.402017
Feasibility Analysis Of Detecting The Finger Orientation With Depth Cameras20.362017
Understanding Work in Public Transport Management Control Rooms.20.382017
RunMerge: Towards Enhanced Proprioception for Advanced Amateur Runners.10.352017
Improving software-reduced touchscreen latency.40.432017
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