Designing for Student-Directedness: How K–12 Teachers Utilize Peers to Support Projects | 0 | 0.34 | 2022 |
Stepping Back And Stepping In: Facilitating Learner-Centered Experiences In Moocs | 0 | 0.34 | 2021 |
Helping K--12 Teachers Get Unstuck with Scratch: The Design of an Online Professional Learning Experience | 0 | 0.34 | 2020 |
The Effects Of First Programming Language On College Students' Computing Attitude And Achievement: A Comparison Of Graphical And Textual Languages | 0 | 0.34 | 2019 |
Scaffolding ecosystems science practice by blending immersive environments and computational modeling | 0 | 0.34 | 2019 |
EcoMOD: Integrating Computational Thinking into Ecosystems Science Education via Modeling in Immersive Virtual Worlds (Abstract Only). | 0 | 0.34 | 2018 |
Getting Unstuck: New Resources for Teaching Debugging Strategies in Scratch (Abstract Only). | 0 | 0.34 | 2018 |
Creative Learning @ Scale. | 0 | 0.34 | 2017 |
Expanding outcomes: Exploring varied conceptions of teacher learning in an online professional development experience | 0 | 0.34 | 2016 |
Bringing Grades K-5 to the Mainstream of Computer Science Education | 2 | 0.41 | 2015 |
CS professional development MOOCs | 0 | 0.34 | 2014 |
Blocks-based programming languages: simplifying programming for different audiences with different goals | 2 | 0.36 | 2014 |
Learning Computing through Creating and Connecting | 5 | 0.89 | 2013 |
Stories from the scratch community: connecting with ideas, interests, and people | 4 | 0.46 | 2013 |
CSCW and education: viewing education as a site of work practice | 1 | 0.43 | 2013 |
Scratch: creating and sharing interactive media | 2 | 0.43 | 2009 |
Scratch-Ed: an online community for scratch educators | 3 | 0.61 | 2009 |
Scratch: programming for all | 68 | 2.93 | 2009 |
Utilizing technology to support the development of empathy | 1 | 0.35 | 2008 |