Capture4VR: from VR photography to VR video | 0 | 0.34 | 2019 |
Applications of vision science to virtual and augmented reality | 0 | 0.34 | 2018 |
Optimizing VR for all users through adaptive focus displays | 0 | 0.34 | 2017 |
SpinVR: towards live-streaming 3D virtual reality video. | 6 | 0.48 | 2017 |
Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators | 0 | 0.34 | 2017 |
Accommodation-invariant computational near-eye displays | 9 | 0.59 | 2017 |
Novel Optical Configurations for Virtual Reality: Evaluating User Preference and Performance with Focus-tunable and Monovision Near-eye Displays. | 27 | 1.78 | 2016 |
What is the vergence-accommodation conflict and how do we fix it? | 0 | 0.34 | 2015 |
A GPU-accelerated physical layer for simulating wireless networks | 0 | 0.34 | 2014 |