Mitigation of Cybersickness in Immersive 360°Videos | 0 | 0.34 | 2021 |
Exploring Neural And Peripheral Physiological Correlates Of Simulator Sickness | 1 | 0.36 | 2020 |
Stereo Inverse Brightness Modulation For Guidance In Dynamic Panorama Videos In Virtual Reality | 0 | 0.34 | 2020 |
Towards VR Attention Guidance - Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation. | 0 | 0.34 | 2019 |
Immersive Eeg: Evaluating Electroencephalography In Virtual Reality | 0 | 0.34 | 2019 |
Gaze And Motion-Aware Real-Time Dome Projection System | 0 | 0.34 | 2019 |
Analysis of neural correlates of saccadic eye movements | 0 | 0.34 | 2018 |
Comparison of unobtrusive visual guidance methods in an immersive dome environment. | 1 | 0.36 | 2018 |
Play to Learn: Conducting a Playtest Session for Improving an Educational Game. | 0 | 0.34 | 2018 |
Comparing Unobtrusive Gaze Guiding Stimuli In Head-Mounted Displays | 0 | 0.34 | 2018 |
Perception-driven Accelerated Rendering. | 8 | 0.60 | 2017 |
Subtle gaze guidance for immersive environments | 10 | 0.61 | 2017 |
Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering. | 17 | 0.79 | 2016 |
Simulating Visual Contrast Reduction during Nighttime Glare Situations on Conventional Displays. | 2 | 0.42 | 2016 |
Gaze Visualization for Immersive Video. | 0 | 0.34 | 2015 |
An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays | 12 | 0.76 | 2015 |
A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays. | 1 | 0.35 | 2014 |