OpenNEEDS: A Dataset of Gaze, Head, Hand, and Scene Signals During Exploration in Open-Ended VR Environments | 0 | 0.34 | 2021 |
Estimating Gaze From Head And Hand Pose And Scene Images For Open-Ended Exploration In Vr Environments | 0 | 0.34 | 2021 |
Applications of vision science to virtual and augmented reality | 0 | 0.34 | 2018 |
Applications of visual perception to virtual reality rendering | 1 | 0.37 | 2017 |
The Perceptual Consequences of Curved Screens. | 1 | 0.38 | 2017 |
Fast gaze-contingent optimal decompositions for multifocal displays. | 9 | 0.82 | 2017 |