Rethinking formal models of partially observable multiagent decision making | 0 | 0.34 | 2022 |
Approximate Exploitability: Learning a Best Response. | 0 | 0.34 | 2022 |
Sound Algorithms in Imperfect Information Games. | 0 | 0.34 | 2021 |
Low-Variance and Zero-Variance Baselines for Extensive-Form Games | 0 | 0.34 | 2020 |
Rethinking Formal Models of Partially Observable Multiagent Decision Making. | 0 | 0.34 | 2019 |
AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games. | 0 | 0.34 | 2018 |
Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines | 3 | 0.41 | 2018 |
Refining Subgames in Large Imperfect Information Games. | 3 | 0.42 | 2016 |
Automatic Public State Space Abstraction in Imperfect Information Games. | 1 | 0.38 | 2015 |
Improved Deep Learning Baselines for Ubuntu Corpus Dialogs | 23 | 0.87 | 2015 |