Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors | 1 | 0.36 | 2017 |
The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It? | 2 | 0.39 | 2017 |
Understanding Problem Solving Behavior Of 6-8 Graders In A Debugging Game | 5 | 0.65 | 2017 |
Combining Worked Examples and Problem Solving in a Data-Driven Logic Tutor. | 1 | 0.36 | 2016 |
MOOC Learner Behaviors by Country and Culture; an Exploratory Analysis. | 4 | 0.49 | 2016 |
Measuring Gameplay Affordances of User-Generated Content in an Educational Game. | 3 | 0.43 | 2016 |
Data-driven Hint Generation from Peer Debugging Solutions. | 1 | 0.37 | 2015 |
Data-Driven Proficiency Profiling. | 3 | 0.46 | 2015 |
Sequences of Frustration and Confusion, and Learning. | 9 | 0.68 | 2013 |