Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments | 1 | 0.35 | 2022 |
Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model | 0 | 0.34 | 2021 |
Keyframe-based multi-contact motion synthesis | 0 | 0.34 | 2021 |
Lobstr: Real-Time Lower-Body Pose Prediction From Sparse Upper-Body Tracking Signals | 0 | 0.34 | 2021 |
Effects of Locomotion Style and Body Visibility of a Telepresence Avatar | 1 | 0.35 | 2020 |
Constructing Human Motion Manifold With Sequential Networks | 1 | 0.35 | 2020 |
Automatic path generation for group dance performance using a genetic algorithm | 0 | 0.34 | 2019 |
SmartManikin - Virtual Humans with Agency for Design Tools. | 0 | 0.34 | 2019 |
Lighting Layout Optimization for 3D Indoor Scenes | 0 | 0.34 | 2019 |
Interaction motion retargeting to highly dissimilar furniture environment | 0 | 0.34 | 2019 |
Projective Motion Correction with Contact Optimization. | 0 | 0.34 | 2019 |
Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters. | 1 | 0.35 | 2018 |
Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors | 0 | 0.34 | 2017 |
Data-driven physics for human soft tissue animation | 19 | 0.56 | 2017 |
Incorporating Kinesthetic Creativity and Gestural Play into Immersive Modeling. | 0 | 0.34 | 2017 |
Scene reconstruction and analysis from motion. | 1 | 0.35 | 2017 |
Multifinger interaction between remote users in avatar-mediated telepresence. | 1 | 0.35 | 2017 |
Regression-Based Landmark Detection on Dynamic Human Models. | 0 | 0.34 | 2017 |
An Eulerian approach for constructing a map between surfaces with different topologies. | 0 | 0.34 | 2016 |
Retargeting Human-Object Interaction to Virtual Avatars. | 6 | 0.45 | 2016 |
Force Field-Based Control Of Dynamic Particles With User-Specified Paths | 0 | 0.34 | 2015 |
Interactive Rigging with Intuitive Tools | 3 | 0.39 | 2015 |
Realistic Biomechanical Simulation and Control of Human Swimming. | 2 | 0.36 | 2014 |
Direction-changing fall control of humanoid robots: theory and experiments | 10 | 0.66 | 2014 |
Centroidal dynamics of a humanoid robot | 66 | 2.51 | 2013 |
Reconstructing whole-body motions with wrist trajectories | 4 | 0.46 | 2013 |
A momentum-based balance controller for humanoid robots on non-level and non-stationary ground. | 53 | 2.21 | 2012 |
Congestion-aware multi-gateway routing for wireless mesh video surveillance networks. | 2 | 0.50 | 2011 |
A new MIMC routing protocol compatible with IEEE 802.11s based WLAN mesh networks | 3 | 0.51 | 2011 |
A Bandwidth Adaptive Path Selection Scheme in IEEE 802.16 Relay Networks. | 1 | 0.41 | 2011 |
Dual-path-based reliable geocasting for tactical ad hoc networks. | 0 | 0.34 | 2011 |
Efficient geocasting with multi-target regions in mobile multi-hop wireless networks | 3 | 0.47 | 2010 |
Comprehensive biomechanical modeling and simulation of the upper body | 78 | 2.40 | 2009 |
Spline joints for multibody dynamics | 10 | 0.71 | 2008 |
New approaches for relay selection in IEEE 802.16 mobile multi-hop relay networks | 3 | 0.52 | 2007 |
Heads up!: biomechanical modeling and neuromuscular control of the neck | 48 | 1.85 | 2006 |
An efficient neighbor knowledge based broadcasting for mobile ad hoc networks | 4 | 0.45 | 2006 |
Heads up!: biomechanical modeling and neuromuscular control of the neck. | 1 | 0.38 | 2006 |
Geometry-Driven Scheme For Geocast Routing In Mobile Ad Hoc Networks | 6 | 0.77 | 2006 |
FERMA: an efficient geocasting protocol for wireless sensor networks with multiple target regions | 5 | 0.44 | 2005 |
UAMAC: Unidirectional-Link Aware MAC Protocol for Heterogeneous Ad Hoc Networks | 1 | 0.36 | 2004 |