Optimizing vision and visuals: lectures on cameras, displays and perception | 0 | 0.34 | 2022 |
Beyond blur: real-time ventral metamers for foveated rendering | 1 | 0.35 | 2021 |
Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors | 0 | 0.34 | 2020 |
Toward Standardized Classification of Foveated Displays. | 1 | 0.35 | 2020 |
Matching prescription & visual acuity: towards AR for humans | 2 | 0.38 | 2019 |
Foveated AR: dynamically-foveated augmented reality display | 9 | 0.60 | 2019 |
Manufacturing Application-Driven Foveated Near-Eye Displays. | 3 | 0.42 | 2019 |
Retrotracker: Upgrading Existing Virtual Reality Tracking Systems | 0 | 0.34 | 2019 |
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality. | 15 | 0.71 | 2019 |
FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery. | 0 | 0.34 | 2018 |
Varifocal virtuality: a novel optical layout for near-eye display | 2 | 0.44 | 2017 |
Near-eye varifocal augmented reality display using see-through screens. | 6 | 0.46 | 2017 |
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors. | 20 | 0.87 | 2017 |
Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes | 1 | 0.42 | 2017 |