Adapting Usability Heuristics to the Context of Mobile Augmented Reality | 0 | 0.34 | 2020 |
Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions | 4 | 0.48 | 2020 |
Filtering non-relevant short answers in peer learning applications. | 0 | 0.34 | 2019 |