Gaming at Warp Speed: Improving Aiming with Late Warp | 0 | 0.34 | 2021 |
Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors | 0 | 0.34 | 2020 |
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions | 0 | 0.34 | 2020 |
Toward Standardized Classification of Foveated Displays. | 1 | 0.35 | 2020 |
Matching prescription & visual acuity: towards AR for humans | 2 | 0.38 | 2019 |
Foveated AR: dynamically-foveated augmented reality display | 9 | 0.60 | 2019 |
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz | 1 | 0.35 | 2019 |
Foveated displays: toward classification of the emerging field | 0 | 0.34 | 2019 |
SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition With Distractors | 3 | 0.44 | 2019 |