Stochastic-Depth Ambient Occlusion | 0 | 0.34 | 2021 |
Texture Browser: Feature-Based Texture Exploration | 1 | 0.35 | 2021 |
Gradient-Guided Local Disparity Editing. | 0 | 0.34 | 2019 |
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes. | 0 | 0.34 | 2019 |
The reduced immersed method for real-time fluid-elastic solid interaction and contact simulation | 0 | 0.34 | 2019 |
Voxel DAGs and Multiresolution Hierarchies - From Large-Scale Scenes to Pre-computed Shadows. | 0 | 0.34 | 2018 |
Modeling n-Symmetry Vector Fields using Higher-Order Energies. | 0 | 0.34 | 2018 |
Quad-Based Fourier Transform for Efficient Diffraction Synthesis. | 2 | 0.47 | 2018 |
Spectral Processing of Tangential Vector Fields | 3 | 0.37 | 2017 |
Realistic modeling of porous materials. | 1 | 0.37 | 2017 |
Merged Multiresolution Hierarchies for Shadow Map Compression. | 1 | 0.37 | 2016 |
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows. | 3 | 0.40 | 2016 |
Adaptively layered statistical volumetric obscurance | 1 | 0.36 | 2015 |