Recruiting K-12 youth into computer science: insights from a multi-year research project. | 0 | 0.34 | 2022 |
Blending Everyday Movement and Representational Infrastructure - An Interaction Analysis of Kindergarteners Coding Robot Routes. | 0 | 0.34 | 2020 |
Design of an Expansively-Framed Board Game-based Unit to Introduce Computer Programming to Upper Elementary Students. | 0 | 0.34 | 2020 |
An Initial Examination of Designed Features to Support Computational Thinking in Commercial Early Childhood Toys. | 0 | 0.34 | 2018 |