Title | Citations | PageRank | Year |
---|---|---|---|
Hacked Time: Design and Evaluation of a Self-Efficacy Based Cybersecurity Game | 0 | 0.34 | 2020 |
Self-Efficacy-Based Game Design to Encourage Security Behavior Online. | 1 | 0.35 | 2019 |
Peer Feedback Processes In The Game Industry | 0 | 0.34 | 2019 |