The Multi-Event-Class Synchronization (MECS) Algorithm. | 0 | 0.34 | 2019 |
Analysis of Movement Quality in Full-Body Physical Activities | 2 | 0.40 | 2019 |
Automatic Detection of Reflective Thinking in Mathematical Problem Solving Based on Unconstrained Bodily Exploration | 0 | 0.34 | 2018 |
MIE 2017: 1st international workshop on multimodal interaction for education (workshop summary). | 0 | 0.34 | 2017 |
Low-intrusive recognition of expressive movement qualities. | 2 | 0.36 | 2017 |
Extracting Coarse Body Movements from Video in Music Performance: A Comparison of Automated Computer Vision Techniques with Motion Capture Data. | 1 | 0.40 | 2017 |
A multimodal corpus for technology-enhanced learning of violin playing | 0 | 0.34 | 2017 |
Limbs synchronisation as a measure of movement quality in karate. | 0 | 0.34 | 2017 |
A multimodal serious-game to teach fractions in primary school. | 1 | 0.35 | 2017 |
An open platform for full-body multisensory serious-games to teach geometry in primary school. | 0 | 0.34 | 2017 |
What cognitive and affective states should technology monitor to support learning? | 0 | 0.34 | 2017 |
Movement Fluidity Analysis Based on Performance and Perception. | 5 | 0.52 | 2016 |
Analysis of Intrapersonal Synchronization in Full-Body Movements Displaying Different Expressive Qualities. | 1 | 0.37 | 2016 |
A serious games platform for validating sonification of human full-body movement qualities. | 4 | 0.53 | 2016 |
Designing Multimodal Interactive Systems using EyesWeb XMI. | 3 | 0.53 | 2016 |
An Open Platform for Full Body Interactive Sonification Exergames. | 1 | 0.35 | 2015 |