Title | Citations | PageRank | Year |
---|---|---|---|
A Review on Serious Games in E-learning. | 0 | 0.34 | 2021 |
Flow Experience Detection and Analysis for Game Users by Wearable-Devices-Based Physiological Responses Capture | 0 | 0.34 | 2021 |
Fidelity in Simulation-based Serious Games | 0 | 0.34 | 2020 |
Recent Research on AI in Games | 0 | 0.34 | 2020 |