Name
Affiliation
Papers
ZHIGENG PAN
State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China
38
Collaborators
Citations 
PageRank 
78
117
18.33
Referers 
Referees 
References 
336
708
371
Search Limit
100708
Title
Citations
PageRank
Year
Biomechanics-based reaching optimization20.372011
Real-time spatial and depth upsampling for range data20.402011
Fast and Simple Super Resolution for Range Data30.402010
A stylistic human motion editing system based on a subspace motion model10.372010
BAAP: a behavioral animation authoring platform for emotion driven 3D virtual characters30.452010
3D-freehand-pose initialization based on operator’s cognitive behavioral models70.492010
Robust hand posture recognition integrating multi-cue hand tracking50.532010
Animations, games, and virtual reality for the Jing-Hang Grand Canal.60.572010
A reactive and protective character motion generation algorithm10.422010
L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking10.372010
The 3D caricature face modeling based on aesthetic formulae40.462010
Moving-Target Pursuit Algorithm Using Improved Tracking Strategy50.402010
A hybrid rendering algorithm for textile objects.00.342009
A Distributed Render Farm System for Animation Production40.452009
Motion Synthesis Using Style-Editable Inverse Kinematics00.342009
Fragment-based responsive character motion for interactive games10.392009
Virtual reality in the digital Olympic museum.50.832009
Real time falling animation with active and protective responses00.342009
SRP Based Natural Interaction between Real and Virtual Worlds in Augmented Reality20.392008
A Secure Watermarking Protocol Designed for Online System00.342008
LoD-based locomotion engine for game characters20.422007
Surface Rendering for Parallel Slices of Contours from Medical Imaging130.712007
Design of water transportation story for Grand Canal museum based on multi-projection screens00.342007
Accelerated rendering of vector graphics on mobile devices50.922007
Virtual network marathon: fitness-oriented e-sports in distributed virtual environment20.472006
Special issue on edutainment (E-learning and game)10.392006
Personalized model deformation based on slice space representation00.342006
Simulating reactive motions for motion capture animation40.552006
Multi-stroke freehand text entry method using OpenVG and its application on mobile devices30.742006
A blind watermarking algorithm for animation used in digital heritage00.342006
Special Issue: Education00.342005
Virtual learning environment for medical education based on VRML and VTK141.052005
An adaptive and efficient algorithm for polygonization of implicit surfaces10.372005
An optimized soft 3d mobile graphics library based on JIT backend compiler30.442005
Watermarking NURBS Surfaces20.372005
Building a believable character for real-time virtual environments30.442005
Security management for internet-based virtual presentation of home textile product10.372005
Interactive learning of CG in networked virtual environments111.102005