Investigating Crowdworkers' Identify, Perception and Practices in Micro-Task Crowdsourcing | 0 | 0.34 | 2022 |
MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022 - 1 October 2022 | 0 | 0.34 | 2022 |
CI-AVSR: A Cantonese Audio-Visual Speech Datasetfor In-car Command Recognition. | 0 | 0.34 | 2022 |
When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App. | 0 | 0.34 | 2022 |
Know It to Defeat It: Exploring Health Rumor Characteristics and Debunking Efforts on Chinese Social Media during COVID-19 Crisis | 0 | 0.34 | 2022 |
Exploring the Effects of Self-Mockery to Improve Task-Oriented Chatbot's Social Intelligence | 0 | 0.34 | 2022 |
The Crafts+Fabrication Workshop: Engaging Students with Intangible Cultural Heritage-Oriented Creative Design | 0 | 0.34 | 2022 |
ASCEND: A Spontaneous Chinese-English Dataset for Code-switching in Multi-turn Conversation. | 0 | 0.34 | 2022 |
Student Barriers to Active Learning in Synchronous Online Classes: Characterization, Reflections, and Suggestions | 0 | 0.34 | 2021 |
Exploring the "Double-Edged Sword" Effect of Auto-Insight Recommendation in Exploratory Data Analysis. | 0 | 0.34 | 2021 |
Exploring User Experience and Design Opportunities of Desktop Social Virtual Reality for Group Learning Activities. | 0 | 0.34 | 2021 |
Towards Human-Engaged AI. | 0 | 0.34 | 2018 |
Manifest the Invisible: Design for Situational Awareness of Physical Environments in Virtual Reality. | 0 | 0.34 | 2018 |
Ridesourcing Car Detection by Transfer Learning. | 0 | 0.34 | 2017 |
Blossom: Design of a Tangible Interface for Improving Intergenerational Communication for the Elderly. | 0 | 0.34 | 2016 |
CaneFitter: investigation on appropriate cane selection and proper cane use for the elderly | 0 | 0.34 | 2015 |
ContextSense: unobtrusive discovery of incremental social context using dynamic bluetooth data | 8 | 0.60 | 2014 |