Theorizing Affordance Actualization in Digital Innovation from a Socio-Technical Perspective: The case of the video game industry | 0 | 0.34 | 2020 |
Digital Innovation and Organizational Culture: The Case of a Danish Media Company. | 0 | 0.34 | 2019 |
The Value of Patient-Reported Outcome (PRO) Data in Digital Healthcare - Using the How-R-you App as a PRO Instrument. | 0 | 0.34 | 2019 |