Iteration in STEAM - Moving Beyond Failure. | 0 | 0.34 | 2020 |
Everyday STEAM Objects as Integrative Boundary Objects. | 0 | 0.34 | 2020 |
Exploring the Dynamics and Potentials of Reimagining and Engaging Intergenerational Learning. | 0 | 0.34 | 2020 |
Design Principles for the Design of Digital Badge Systems - Supporting Learning in Informal Science Programs. | 0 | 0.34 | 2020 |
Designing for Axiological Innovation within Family-Centered Learning Environments. | 0 | 0.34 | 2018 |
Linking Identity Resources Across Roles - Family science workshops and badging. | 0 | 0.34 | 2018 |
Colors of Nature - Connecting science and arts education to promote STEM-related identity work in middle school girls. | 0 | 0.34 | 2014 |
Research and Design of Learning Experiences for Families. | 0 | 0.34 | 2014 |