Title
Dynamic Textures
Abstract
Dynamic textures are sequences of images of moving scenes that exhibit certain stationarity properties in time; these include sea-waves, smoke, foliage, whirlwind etc. We present a characterization of dynamic textures that poses the problems of modeling, learning, recognizing and synthesizing dynamic textures on a firm analytical footing. We borrow tools from system identification to capture the “essence” of dynamic textures; we do so by learning (i.e. identifying) models that are optimal in the sense of maximum likelihood or minimum prediction error variance. For the special case of second-order stationary processes, we identify the model sub-optimally in closed-form. Once learned, a model has predictive power and can be used for extrapolating synthetic sequences to infinite length with negligible computational cost. We present experimental evidence that, within our framework, even low-dimensional models can capture very complex visual phenomena.
Year
DOI
Venue
2003
10.1023/A:1021669406132
International Journal of Computer Vision
Keywords
DocType
Volume
textures,dynamic scene analysis,3D textures,minimum description length,image compression,generative model,prediction error methods,ARMA model,subspace system identification,canonical correlation,learning
Journal
51
Issue
Citations 
PageRank 
2
241
23.46
References 
Authors
29
4
Search Limit
100241
Name
Order
Citations
PageRank
Gianfranco Doretto1102678.58
Alessandro Chiuso21159103.17
Ying Nian Wu31652267.72
Stefano Soatto44967350.34