Title
Distributed simulation
Abstract
Emerging multicomputer architectures provide a platform upon which to realize substantial performance improvements in simulation. Parallel execution is the means to these improvements, yet hurdles remain: the synchronization of simulation time across multicomputer nodes and whether sufficient model parallelism can be identified to enable substantial speedup. Overcoming these obstacles will make speeding up the execution of simulations by several orders of magnitude practical.Simulation environments of the future must build on traditional object-oriented methods and the new logic program paradigms in a way which does not hide the parallelism inherent in models. Distributed operating system kernels and language run-time systems must then be able to exploit this parallelism to support concurrent execution of simulations on multicomputers. Finally, these simulation kernels must support this parallelism transparently, that is, without modification at the model source code levels. Without this transparency, models will have to be continually rewritten when moving from model development, testing, and validation on sequential hardware to parallel hardware for simulation experiments.
Year
DOI
Venue
1988
10.1145/318123.318189
Winter Simulation Conference
Keywords
DocType
ISBN
parallel execution,simulation experiment,simulation kernel,simulation time,model development,concurrent execution,multicomputer architecture,model source code level,sufficient model parallelism,simulation environment
Conference
0-911801-42-1
Citations 
PageRank 
References 
6
1.49
4
Authors
1
Name
Order
Citations
PageRank
Brian W. Unger18511.55