Abstract | ||
---|---|---|
In the design of interactive media, various forms of intuitive practice come into play. It might prove tempting to use templates
and strong narrative structures instead of developing the narrative directly for interactive media. This leads towards computer
implementation too swiftly. The narrative bridging method focuses on the initial design phase, in which the conceptual modeling
takes place. The purpose is to provide designers with a non-intrusive method that supports the design process without interfering
with its creative elements. The method supports the sentient construction of digital games with a narrative, with the ultimate
goal of enhancing the player’s experience. A prototype test served as a first evaluation, and two games from that test are
showcased here for the purpose of illustrating the hands-on use of narrative bridging. The test demonstrated that the method
could aid time-constrained design, and in the process detect inconsistencies that could prevent the design team from making
improvements. The method also provided teams with a shared vocabulary and outlook.
|
Year | DOI | Venue |
---|---|---|
2010 | 10.1007/978-94-007-0510-4_28 | DCC |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
2 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Katarina Borg Gyllenbäck | 1 | 0 | 0.34 |
Magnus Boman | 2 | 227 | 49.08 |