Title
Turbulent fluids
Abstract
Over the last decade, the visual effects industry has embraced physics simulations as a highly useful tool for creating realistic scenes ranging from a small camp fire to large-scale destruction of whole cities. While fluid simulations are now widely used in the industry, it is still inherently difficult to control large-scale simulations, and there is a constant struggle to increase visual detail. This course approaches these problems using turbulence methods. Turbulent detail is what makes typical fluid simulations look impressive, and the underlying physics motivate a powerful approach for control; they allow for an elegant split of large-scale motion and small-scale turbulent detail. The result is a two-stage work flow that is highly convenient for artists. First, a rough, fast initial simulation is performed, then turbulent effects are added to enhance detail. After reviewing the basics of fluid solvers and the popular wavelet turbulence approach, the course presents several powerful methods for capturing advanced effects such as boundary layers and turbulence with directional preferences. It also explains the difficulties of liquid simulations and presents an approach to liquid turbulence that is based on wave dynamics. Full source code for all of the methods covered in the course is available to attendees. Instructors outline convenient starting points for navigating the code.
Year
DOI
Venue
2013
10.1145/2504435.2504441
SIGGRAPH Courses
Keywords
DocType
Citations 
small-scale turbulent detail,turbulent fluid,turbulent detail,popular wavelet turbulence approach,visual detail,liquid turbulence,fluid simulation,turbulence method,large-scale destruction,fluid solvers,large-scale motion
Conference
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Nils Thuerey194151.65
Theodore Kim213714.13
Tobias Pfaff31898.38