Title
Skin games
Abstract
Recent developments in computer vision hardware have popularized the use of (free hand) gestures as well as full body posture as a form of input control in commercial gaming applications. However, the computer screen remains the place where the eyes must be placed at all times. Freeing graphic output from that rectangular cage is a hot topic in Spatial Augmented Reality (SAR). Using static or dynamic projection mapping and 'smart projectors', it is possible to recruit any surface in the surrounding for displaying the game's graphics. The present work introduces an original interaction paradigm building on kinetic interfaces and SAR: in 'Skin Games' the body acts simultaneously as the controller and as the (wildly deformable) projection surface on which to display the game's output.
Year
DOI
Venue
2012
10.1145/2396636.2396690
ITS
Keywords
DocType
Citations 
graphic output,commercial gaming application,projection surface,dynamic projection mapping,free hand,full body posture,computer vision hardware,Skin Games,computer screen,skin game,Spatial Augmented Reality
Conference
1
PageRank 
References 
Authors
0.39
8
5
Name
Order
Citations
PageRank
Alvaro Cassinelli115121.08
Jussi Angeslevä241.12
Yoshihiro Watanabe312517.03
Gonzalo Frasca4327.24
Masatoshi Ishikawa5619.33