Title
FantasyA and SenToy
Abstract
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in the game FantasyA have to master SenToy and exhibit a particular set of emotions and perform a set of actions in order to evolve in the game [3]. A study was undertaken to gauge the success of the overall gaming experience, as well as the individual components, the FantasyA game with its emotional content and the SenToy control device with its gestural input.
Year
DOI
Venue
2003
10.1145/765891.766002
Computer Human Interaction
Keywords
Field
DocType
gestural input,role-playing game,fantasya game,computer gaming,particular set,sentoy control device,affective tangible interaction,emotional behaviour,tangible interface device,emotional content,game fantasya,game logic
Computer gaming,Computer science,Human–computer interaction,Multimedia
Conference
ISBN
Citations 
PageRank 
1-58113-637-4
8
1.27
References 
Authors
5
6
Name
Order
Citations
PageRank
Kristina Höök11498169.52
Adrian Bullock223842.81
Ana Paiva32618287.01
Marco Vala432827.57
Ricardo Chaves5668.41
Rui Prada656184.02