Abstract | ||
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Trust stands at the beginning of every meaningful interaction between members of any kind of community --- be it in the real world or in a virtual one. But how could an application look like that helps to create or even foster the interpersonal trust of its users? We developed a game --- Kokochi --- with the goal to positively affect the interpersonal trust level of its players. We evaluated Kokochi in two case studies and compared the results with a control group that didn't play the game. We could show that playing the game --- featuring three unique game elements to enhance trust: disclosure of personal information (emotional statements), collaborations (face-to-face) and showing goodwill towards other players (virtual hugging) --- resulted in an (significant) higher interpersonal trust level of the subjects after the game than they had before. |
Year | DOI | Venue |
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2012 | 10.1007/978-3-642-33542-6_18 | ICEC |
Keywords | Field | DocType |
game-based trust,virtual hugging,interpersonal trust,meaningful interaction,emotional statement,interpersonal trust level,personal information,control group,unique game element,case study,application look,collaboration,emotion,trust | Social psychology,Interpersonal communication,Psychology,Goodwill,Personally identifiable information,Multimedia | Conference |
Citations | PageRank | References |
0 | 0.34 | 17 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sebastian Matyas | 1 | 93 | 8.52 |
Daishi Kato | 2 | 53 | 10.43 |
Takao Shime | 3 | 1 | 1.05 |
Kazuo Kunieda | 4 | 41 | 8.95 |
Keiji Yamada | 5 | 130 | 30.97 |