Title
Game-Based trust
Abstract
Trust stands at the beginning of every meaningful interaction between members of any kind of community --- be it in the real world or in a virtual one. But how could an application look like that helps to create or even foster the interpersonal trust of its users? We developed a game --- Kokochi --- with the goal to positively affect the interpersonal trust level of its players. We evaluated Kokochi in two case studies and compared the results with a control group that didn't play the game. We could show that playing the game --- featuring three unique game elements to enhance trust: disclosure of personal information (emotional statements), collaborations (face-to-face) and showing goodwill towards other players (virtual hugging) --- resulted in an (significant) higher interpersonal trust level of the subjects after the game than they had before.
Year
DOI
Venue
2012
10.1007/978-3-642-33542-6_18
ICEC
Keywords
Field
DocType
game-based trust,virtual hugging,interpersonal trust,meaningful interaction,emotional statement,interpersonal trust level,personal information,control group,unique game element,case study,application look,collaboration,emotion,trust
Social psychology,Interpersonal communication,Psychology,Goodwill,Personally identifiable information,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
17
Authors
5
Name
Order
Citations
PageRank
Sebastian Matyas1938.52
Daishi Kato25310.43
Takao Shime311.05
Kazuo Kunieda4418.95
Keiji Yamada513030.97