Title
Scalable ambient obscurance
Abstract
This paper presents a set of architecture-aware performance and integration improvements for a recent screenspace ambient obscurance algorithm. These improvements collectively produce a 7 x performance increase at 2560 x1600, generalize the algorithm to both forward and deferred renderers, and eliminate the radius- and scene-dependence of the previous algorithm to provide a hard real-time guarantee of fixed execution time. The optimizations build on three strategies: pre-filter the depth buffer to maximize memory hierarchy efficiency; reduce total bandwidth by carefully reconstructing positions and normals at high precision from a depth buffer; and exploit low-level intra- and inter-thread techniques for parallel, floating-point architectures.
Year
DOI
Venue
2012
10.2312/EGGH/HPG12/097-103
High Performance Graphics
Keywords
Field
DocType
performance increase,hard real-time guarantee,floating-point architecture,fixed execution time,scalable ambient obscurance,deferred renderers,high precision,depth buffer,previous algorithm,architecture-aware performance,integration improvement,clustering,deferred shading
Deferred shading,Memory hierarchy,Computer science,Parallel computing,Exploit,Bandwidth (signal processing),Execution time,Cluster analysis,Scalability
Conference
ISBN
Citations 
PageRank 
978-3-905674-41-5
6
0.86
References 
Authors
9
3
Name
Order
Citations
PageRank
Morgan Mcguire175254.30
Michael Mara2364.52
David Luebke32196140.84