Title
Sketching Subdivision Surfaces
Abstract
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice for creating high-quality 3D models, e.g., in the games industry. However, direct mesh editing can be very tedious and time consuming. Our idea is to include also stroke-based techniques for rapidly modeling regular surface parts. We propose a simple and efficient algorithm for converting a 2D stroke to a control polygon suitable for Catmull/Clark subdivision surfaces. We have realized a small but reasonably rich set of interactive modeling tools to assess the expressiveness of stroke-based mesh design with a number of examples.
Year
DOI
Venue
2009
10.2312/SBM/SBM09/061-068
SBM
Keywords
Field
DocType
subdivision surface,ease of use
Computer vision,Polygon,Computer graphics (images),Computer science,Usability,Box modeling,Subdivision surface,Artificial intelligence,Polygonal modeling,3D modeling,Expressivity,Sketch
Conference
Citations 
PageRank 
References 
3
0.38
12
Authors
4
Name
Order
Citations
PageRank
Matthias Bein141.08
Sven Havemann216021.41
André Stork3384.78
Dieter W. Fellner4780112.84