Abstract | ||
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For these three years, we have been trying to build an accurate world model for the agent to select a best/better behavior. This required a lot of resources of the system, though it is still impossible to get the exact world model. So we stood back to the point: Why are we trying to get an accurate world model. It is only because we believed that an accurate world model would help the agent determine the best/better behavior to win the soccer game. If the agent could select best/better behavior with less information, our requirement is fulfilled. So, this year we have worked to build a world model that has minimum but enough for the agent to determine its behavior. |
Year | DOI | Venue |
---|---|---|
2001 | 10.1007/3-540-45603-1_64 | RoboCup 2009 |
Keywords | Field | DocType |
exact world model,accurate world model,world model,better behavior,monkeys3 team description,soccer game | Simulation,Computer science,Artificial intelligence | Conference |
ISBN | Citations | PageRank |
3-540-43912-9 | 0 | 0.34 |
References | Authors | |
1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Keisuke Suzuki | 1 | 0 | 1.69 |
Naotaka Tanaka | 2 | 6 | 1.87 |
Mio Yamamoto | 3 | 0 | 0.68 |