Title
Virtual World Entrepreneurship
Abstract
Virtual worlds are three-dimensional environments in which individuals represented by avatars can buy and sell virtual content and real world products. Virtual world entrepreneurs have been able to generate significant, real world profits in these simulated environments. Extending the work of Zhao, Seibert, and Hills [1], the authors examine the role of virtual world technology self-efficacy and virtual world entrepreneurial learning as indirect predictors of virtual world entrepreneurial intentions. Findings from three waves of data collected during a field study reveal that virtual world entrepreneurial self-efficacy mediates these relationships. Implications and future research on entrepreneurship in virtual worlds are discussed.
Year
DOI
Venue
2013
10.1109/HICSS.2013.596
HICSS
Keywords
Field
DocType
profitability,innovation management
Metaverse,Entrepreneurship,Computer science,Knowledge management,Profitability index,Innovation management,Instructional simulation,Virtual economy,Profit (economics)
Conference
ISSN
Citations 
PageRank 
1060-3425
0
0.34
References 
Authors
6
4
Name
Order
Citations
PageRank
Andrew Hardin101.69
Jennifer A. Nicholson291.58
Anjala S. Krishen3231.26
Darren B. Nicholson4101.46