Abstract | ||
---|---|---|
Global common illumination between real and virtual objects is the process of illuminating scenes and objects with images
of light from the real world. After including the virtual objects, the resulting scene should have consistent shadow configuration.
This paper presents a novel algorithm that integrates synthetic objects in the real photographs by using the radiosity on
graphics processing unit (GPU) and high dynamic range (HDR) radiance map. In order to reconstruct 3D illumination environment
of the scene, we estimate the camera model and the extrinsic parameters from omni-directional images. The simulation results
showed that our method can generate photo-realistic images.
|
Year | DOI | Venue |
---|---|---|
2007 | 10.1007/978-3-540-69429-8_29 | MMM |
Keywords | Field | DocType |
camera calibration | Virtual image,Computer vision,Shadow,Computer graphics (images),Computer science,Camera resectioning,Global illumination,Artificial intelligence,Radiosity (computer graphics),Graphics processing unit,High dynamic range,Radiance | Conference |
Volume | ISSN | ISBN |
4352 | 0302-9743 | 3-540-69428-5 |
Citations | PageRank | References |
0 | 0.34 | 7 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yongho Hwang | 1 | 12 | 5.74 |
Junhwan Kim | 2 | 324 | 31.96 |
Hyun-ki Hong | 3 | 64 | 14.17 |