Title
Using Camera Calibration and Radiosity on GPU for Interactive Common Illumination
Abstract
Global common illumination between real and virtual objects is the process of illuminating scenes and objects with images of light from the real world. After including the virtual objects, the resulting scene should have consistent shadow configuration. This paper presents a novel algorithm that integrates synthetic objects in the real photographs by using the radiosity on graphics processing unit (GPU) and high dynamic range (HDR) radiance map. In order to reconstruct 3D illumination environment of the scene, we estimate the camera model and the extrinsic parameters from omni-directional images. The simulation results showed that our method can generate photo-realistic images.
Year
DOI
Venue
2007
10.1007/978-3-540-69429-8_29
MMM
Keywords
Field
DocType
camera calibration
Virtual image,Computer vision,Shadow,Computer graphics (images),Computer science,Camera resectioning,Global illumination,Artificial intelligence,Radiosity (computer graphics),Graphics processing unit,High dynamic range,Radiance
Conference
Volume
ISSN
ISBN
4352
0302-9743
3-540-69428-5
Citations 
PageRank 
References 
0
0.34
7
Authors
3
Name
Order
Citations
PageRank
Yongho Hwang1125.74
Junhwan Kim232431.96
Hyun-ki Hong36414.17