Title
Localizing global game jam: designing game development for collaborative learning in the social context
Abstract
Making digital games can help people learn collaboratively. Recent advances in game education allow for experimental game development in a short time period with low cost. To examine the possibilities of game development and learning, we focus on the recent "game jam" approach in collaborative game development. The concept of game jam becomes well-known these days, however, its historical development, goals, and strategies have not yet been explored. To bring game jam into the education and learning, we first look at its historical development and key concept referencing Global Game Jam, the biggest annual game jam in the world, and then we discuss the recent case of "localized" Global Game Jam---style events embedded in the social context of a specific region.
Year
DOI
Venue
2012
10.1007/978-3-642-34292-9_9
Advances in Computer Entertainment
Keywords
Field
DocType
historical development,digital game,experimental game development,global game jam,recent advance,social context,collaborative learning,collaborative game development,game development,game education,game jam,biggest annual game jam
Data science,Video game design,Video game development,Computer science,Game art design,Game design document,Game design,Metagaming,Artificial intelligence,Game Developer,Multimedia,Non-cooperative game
Conference
Citations 
PageRank 
References 
5
0.74
7
Authors
8
Name
Order
Citations
PageRank
Kiyoshi Shin151.08
Kosuke Kaneko2125.01
Yu Matsui350.74
Koji Mikami4128.00
Masaru Nagaku551.08
Toshifumi Nakabayashi650.74
Kenji Ono750.74
Shinji R. Yamane851.08