Title
Engagement in Computer and Video Games
Abstract
This poster gives an introductory summery of one of the approaches in a multi-nodal framework. The approach presented here is the Study of physiological responses of in-game player experience for engagement. Other components of a multi-nodal approach that are not included in this poster are, literature studies, the study of player accounts of the play experience and the study of in-game metric data in computer and video games.
Year
DOI
Venue
2013
10.1109/CW.2013.77
CW
Keywords
Field
DocType
computer games,human computer interaction,multiprocessing systems,3D Brain Activity Map,AMD V7900 graphics,EPOC neuroheadset,Microsoft Windows 7 OS,Tobii X2-30 eye-tracker,computer games,emotive EEG,four display-port outputs,heart rate variability,high-resolution 3840 × 2160 pixel display system,in-game player experience,multinodal approach,physiological response study,real-time data acquisition,real-time physiological data acquisition,video games,4K display system,computer and video games,engagement,multi-nodal framework,physiological data acquisition
Graphics,Video game graphics,Computer vision,Microsoft Windows,Computer science,Data acquisition,Brain activity and meditation,Artificial intelligence,Pixel,Emotive,Player experience,Multimedia
Conference
Citations 
PageRank 
References 
1
0.36
0
Authors
4
Name
Order
Citations
PageRank
Steven Bachelder1104.46
Rajesh Santhanam210.36
Masaki Hayashi3104.46
Masayuki Nakajima421.04