Abstract | ||
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In this paper we present a method for dressing virtual humans using CAD cloth data. Our method is based on the idea of geometric pre-positioning and physically-based simulation for end-positioning. The geometric pre-positioning algorithm places several pieces of clothing automatically and simultaneously around the human body in such a way that the final fitting can be computed efficiently by a physically-based cloth simulation. The dressed virtual humans look realistic and our dressing method can be used in applications like a virtual boutique. |
Year | DOI | Venue |
---|---|---|
2003 | 10.1145/984952.984970 | SCCG |
Keywords | Field | DocType |
geometric pre-positioning algorithm,physically-based cloth simulation,geometric pre-positioning,cad cloth data,virtual boutique,automatic pre-positioning,final fitting,cloth modeling,virtual clothing,human body,virtual human,physically based simulation,physically-based simulation | CAD,Computer graphics (images),Computer science,Clothing,Cloth modeling,Human body | Conference |
ISBN | Citations | PageRank |
1-58113-861-X | 9 | 0.56 |
References | Authors | |
15 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Clemens Groß | 1 | 27 | 1.92 |
Arnulph Fuhrmann | 2 | 251 | 17.89 |
Volker Luckas | 3 | 42 | 6.72 |