Title
Undergraduate computer graphics using Java 3D
Abstract
This workshop will introduce Java 3D as a tool for teaching graphics programming at the undergraduate level. Similar to the evolution of programming languages, a computer graphics course based entirely on high-level features of available graphics programming packages has become feasible and offers distinct advantages over traditional approaches. Such a course will be accessible to a wide range of students and will be more effective in introducing the fundamental graphics concepts and applications such as modeling, transformation, rendering, and animation. Java 3D, a high-level object-oriented 3D API integrated with Java, is an ideal tool for such a course. The workshop will explore the features and limitations of Java 3D in teaching introductory computer graphics.
Year
DOI
Venue
2005
10.1145/1167350.1167360
ACM Southeast Regional Conference (1)
Keywords
Field
DocType
traditional approach,distinct advantage,fundamental graphics concept,animation,available graphics programming package,computer graphics course,java 3d,texture mapping,transformation,rendering,geometry,introductory computer graphics,lighting,teaching graphics programming,scene graph,modeling,programming language,graphics,view,high-level feature,undergraduate computer graphics,ideal tool,3d animation,object oriented,graphical programming,computer graphic
Graphics,Scene graph,Computer science,Real time Java,Theoretical computer science,Graphics software,strictfp,Software rendering,Java,Computer graphics
Conference
ISBN
Citations 
PageRank 
1-59593-059-0
1
0.40
References 
Authors
1
2
Name
Order
Citations
PageRank
Hong Zhang1102.16
Y. Daniel Liang215314.93