Abstract | ||
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This workshop will introduce Java 3D as a tool for teaching graphics programming at the undergraduate level. Similar to the evolution of programming languages, a computer graphics course based entirely on high-level features of available graphics programming packages has become feasible and offers distinct advantages over traditional approaches. Such a course will be accessible to a wide range of students and will be more effective in introducing the fundamental graphics concepts and applications such as modeling, transformation, rendering, and animation. Java 3D, a high-level object-oriented 3D API integrated with Java, is an ideal tool for such a course. The workshop will explore the features and limitations of Java 3D in teaching introductory computer graphics. |
Year | DOI | Venue |
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2005 | 10.1145/1167350.1167360 | ACM Southeast Regional Conference (1) |
Keywords | Field | DocType |
traditional approach,distinct advantage,fundamental graphics concept,animation,available graphics programming package,computer graphics course,java 3d,texture mapping,transformation,rendering,geometry,introductory computer graphics,lighting,teaching graphics programming,scene graph,modeling,programming language,graphics,view,high-level feature,undergraduate computer graphics,ideal tool,3d animation,object oriented,graphical programming,computer graphic | Graphics,Scene graph,Computer science,Real time Java,Theoretical computer science,Graphics software,strictfp,Software rendering,Java,Computer graphics | Conference |
ISBN | Citations | PageRank |
1-59593-059-0 | 1 | 0.40 |
References | Authors | |
1 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hong Zhang | 1 | 10 | 2.16 |
Y. Daniel Liang | 2 | 153 | 14.93 |