Abstract | ||
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Recent computing power and network bandwidth becomessufficient to realize complex 3D virtual environmentsbetween distant users. The public enjoys surfing on manycomplex multimedia web pages via standard personalcomputers and broadband networks. The creation ofrealistic 3D worlds, however, is limited to only skilleddesigners' responsibilities. In this paper, we propose asimple yet powerful 3D authoring method enabling widerange of users to easily create successful 3D models. Theproposed method starts a creation process frommodifying real object's shapes captured by commercial3D digitizers rather than from scratch. Then it allows theusers to apply various complex 3D effects on the capturedmodels by executing simple 2D image processingcommands. Our approach solves both expressivity andoperability in the 3D geometric modeling that have notbeen overcome in a single solution. We elaborate theinternal implementation with some example 3D modelscreated by the proposed method. |
Year | DOI | Venue |
---|---|---|
2004 | 10.1109/AINA.2004.1283889 | AINA |
Keywords | Field | DocType |
authoring systems,image processing,solid modelling,3D authoring,3D digitizers,3D geometric modeling,broadband networks,image processing,multimedia Web pages | Virtual machine,Web page,Computer science,Geometric modeling,Image processing,Operability,Bandwidth (signal processing),Solid modeling,Broadband networks,Distributed computing | Conference |
Volume | ISBN | Citations |
1 | 0-7695-2051-0 | 0 |
PageRank | References | Authors |
0.34 | 7 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hiroaki Nishino | 1 | 202 | 42.91 |
Tsuneo Kagawa | 2 | 121 | 25.25 |
Masaki Hieda | 3 | 0 | 0.34 |
Kouichi Utsumiya | 4 | 181 | 31.31 |