Abstract | ||
---|---|---|
This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and learning about their contacts information. |
Year | DOI | Venue |
---|---|---|
2012 | 10.1145/2212776.2223789 | CHI Extended Abstracts |
Keywords | Field | DocType |
preliminary evaluation,small number,game entity social mapping,new game mechanic,contacts information,remote site,different game,social networking data,social networks,social network,game mechanics | Social network,Game mechanics,Video game design,Video game development,Computer science,Human–computer interaction,Game Developer,Multimedia,First playable demo | Conference |
Citations | PageRank | References |
0 | 0.34 | 3 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Asier Marzo Pérez | 1 | 12 | 2.71 |
Oscar Ardaiz | 2 | 115 | 16.71 |