Title
Avatarians: playing with your friends' data
Abstract
This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and learning about their contacts information.
Year
DOI
Venue
2012
10.1145/2212776.2223789
CHI Extended Abstracts
Keywords
Field
DocType
preliminary evaluation,small number,game entity social mapping,new game mechanic,contacts information,remote site,different game,social networking data,social networks,social network,game mechanics
Social network,Game mechanics,Video game design,Video game development,Computer science,Human–computer interaction,Game Developer,Multimedia,First playable demo
Conference
Citations 
PageRank 
References 
0
0.34
3
Authors
2
Name
Order
Citations
PageRank
Asier Marzo Pérez1122.71
Oscar Ardaiz211516.71