Title
Deformation-Aware Split Grammars for Architectural Models
Abstract
With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modeled assets, and rules apply only to planar surface parts. We present an extension to current split grammar systems that allows the generation of curved architecture through free-form deformations that can be introduced at any level in a grammar. Further subdivision rules can then adapt to these deformations to maintain length constraints, and repetitions can adjust to more or less space.
Year
DOI
Venue
2013
10.1109/CW.2013.11
CW
Keywords
Field
DocType
computer games,grammars,solid modelling,architectural models,curved parts,deformation-aware split grammars,free-form deformations,large scale procedural generation,length constraints,manual content creation,planar surface parts,static premodeled assets,urban structures,video games,free-form deformations,games architecture,split grammars
Rule-based machine translation,Architecture,Computer science,Solid modelling,Grammar,Theoretical computer science,Subdivision,Content creation,Deformation (mechanics),Procedural generation
Conference
Citations 
PageRank 
References 
3
0.44
8
Authors
6
Name
Order
Citations
PageRank
René Zmugg182.27
Wolfgang Thaller2233.23
Ulrich Krispel3204.20
Johannes Edelsbrunner4112.35
Sven Havemann516021.41
Dieter W. Fellner6780112.84