Title | ||
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Real-time Manga-like depiction based on interpretation of bodily movements by using Kinect |
Abstract | ||
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In order to enrich visual communications, we propose a real-time system that interprets bodily movements by using Kinect [Kinect 2012]. Spatial and temporal positions of joints of body movements are captured by using Kinect. Based on captured data analysis, intensions of movements are interpreted. Finally, our system can automatically attach various Manga-like effects, such as speed lines, focus lines, or motion blur, to live action movies in real time. In addition, voice recognition function extends universality of our system's communication capabilities. |
Year | DOI | Venue |
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2012 | 10.1145/2407746.2407774 | SIGGRAPH Asia 2012 Technical Briefs |
Keywords | DocType | Citations |
data analysis,action movie,communication capability,real-time manga-like depiction,speed line,body movement,real time,bodily movement,real-time system,motion blur,focus line | Conference | 3 |
PageRank | References | Authors |
0.63 | 4 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daiki Umeda | 1 | 3 | 0.63 |
Tomoaki Moriya | 2 | 11 | 5.64 |
Tokiichiro Takahashi | 3 | 476 | 68.60 |