Title
Ray Tracing Optimization Utilizing Projective Methods
Abstract
This paper presents new techniques for speeding up the ray tracing algorithm. By projecting the scene to be ray traced onto perpendicular planes, subdividing the planes with a 2D subdivision scheme (regular grid- and quadtree structures) and traversing these projected scenes throughout the subdividing structures, the methods reported upon exploit the advantages of the 3D voxel- and octree- based acceleration techniques, without having their disadvantage of large memory consumption. Utilizing bounding rectangular extents around the primitives constituting the scene, the techniques covered can be beneficial for many different types of primitives to be ray traced. Results given for the regular grid- and quadtree-based techniques illustrate that even on single-processor machines it becomes viable to ray trace complex scenes --we tested the algorithms presented with scenes containing up to one million primitives-- in an affordable time (i.e. in the order of minutes rather than hours or days).
Year
DOI
Venue
1996
10.1109/CGI.1996.511786
Computer Graphics International
Keywords
Field
DocType
computer graphics,optimisation,ray tracing,2D subdivision scheme,3D voxel,acceleration techniques,projective methods,quadtree structures,ray tracing optimization,single-processor machines
Voxel,Computer vision,Regular grid,Computer graphics (images),Ray tracing (graphics),Computer science,Beam tracing,Subdivision,Distributed ray tracing,Artificial intelligence,Computer graphics,Quadtree
Conference
ISBN
Citations 
PageRank 
0-8186-7518-7
1
0.36
References 
Authors
7
4
Name
Order
Citations
PageRank
Frank Van Reeth147244.44
Patrick Monsieurs2918.96
Pieter Bekaert381.92
Eddy Flerackers48711.16