Title
Rendering the Intersections of Implicit Surfaces
Abstract
The article presents algorithms for rendering the intersection curves of implicit surfaces. The algorithms use octree-based recursive space subdivision techniques, within a viewing cube specified by the user. The subdivision process employs interval techniques to increase the algorithms' robustness. Applications for these algorithms include rendering the intersection curves of two surfaces, aiding the visualization of individual surfaces, plotting contour lines and rendering contour maps of functions defined on implicit surfaces, and trimming one implicit surface against another. Examples of functions whose contour lines can be plotted by the techniques described are various planar contours, and the Gaussian and mean curvatures of implicit surfaces.
Year
DOI
Venue
2003
10.1109/MCG.2003.1231180
IEEE Computer Graphics and Applications
Keywords
Field
DocType
octrees,rendering (computer graphics),implicit surface intersection rendering,intersection curves,octree-based recursive space subdivision techniques
Sparse voxel octree,Computer vision,Computer graphics (images),Clipping (computer graphics),3D rendering,Computer science,Artificial intelligence,Terrain rendering,Polygonal modeling,Rendering (computer graphics),Rendering equation,Tiled rendering
Journal
Volume
Issue
ISSN
23
5
0272-1716
Citations 
PageRank 
References 
11
0.61
8
Authors
2
Name
Order
Citations
PageRank
Kevin G. Suffern1629.60
R. J. Balsys2332.88