Title
Experiments with QoS-Aware Gaming-on-Demand Service
Abstract
This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a Gaming-on-Demand service. The adaptation solution was implemented to an experimental Gaming-on-Demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the Gaming-on-Demand service performance is improved significantly when the adaptation solution is used.
Year
DOI
Venue
2006
10.1109/AINA.2006.175
AINA (1)
Keywords
Field
DocType
gaming-on-demand service,gaming-on-demand service performance,novel client-server,experimental gaming-on-demand setup,broadband gaming solution,adaptation solution,qos-aware gaming-on-demand service,adaptation performance,adaptation architecture,real world network condition,quality of service,qos,bandwidth,videoconference,broadband networks,client server,decoding,games
Architecture,On demand,Qos aware,Computer science,Computer network,Quality of service,Broadband,Service level requirement,Broadband networks,Distributed computing,Network conditions
Conference
ISBN
Citations 
PageRank 
0-7695-2466-4-01
4
0.53
References 
Authors
8
3
Name
Order
Citations
PageRank
Jukka-Pekka Laulajainen1235.60
Tiia Sutinen2849.35
Sari Jarvinen3131.89