Abstract | ||
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This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a Gaming-on-Demand service. The adaptation solution was implemented to an experimental Gaming-on-Demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the Gaming-on-Demand service performance is improved significantly when the adaptation solution is used. |
Year | DOI | Venue |
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2006 | 10.1109/AINA.2006.175 | AINA (1) |
Keywords | Field | DocType |
gaming-on-demand service,gaming-on-demand service performance,novel client-server,experimental gaming-on-demand setup,broadband gaming solution,adaptation solution,qos-aware gaming-on-demand service,adaptation performance,adaptation architecture,real world network condition,quality of service,qos,bandwidth,videoconference,broadband networks,client server,decoding,games | Architecture,On demand,Qos aware,Computer science,Computer network,Quality of service,Broadband,Service level requirement,Broadband networks,Distributed computing,Network conditions | Conference |
ISBN | Citations | PageRank |
0-7695-2466-4-01 | 4 | 0.53 |
References | Authors | |
8 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jukka-Pekka Laulajainen | 1 | 23 | 5.60 |
Tiia Sutinen | 2 | 84 | 9.35 |
Sari Jarvinen | 3 | 13 | 1.89 |