Title | ||
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How cues of what can be done in a virtual world influence learning: An affordance perspective. |
Abstract | ||
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What we know about learning outcomes for collaborative tasks in virtual environments is a confusing set of results. Many organizations have been hesitant about their use of virtual environments for this reason. Virtual worlds (VWs) have received attention as environments for learning, yet little is known about their attributes, or how they affect learning in collaborative tasks. James Gibson proposed a theory of affordance to explain how cues in an environment are perceived and lead to some course of action. Based on his theory, we developed a model to describe how cues of what can be done in a VW influence learning. In doing so, we focused on the situativity afforded by VWs through context and social facilitation. We showed how VW artifacts and cues make it easier for users to understand the conditions and interactions in a VW. |
Year | DOI | Venue |
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2013 | 10.1016/j.im.2013.01.003 | Information & Management |
Keywords | Field | DocType |
Affordance theory,Social facilitation,Context facilitation,Cognitive absorption,Learning satisfaction,Task participation,Perceived learning,Virtual worlds | Social psychology,Metaverse,Course of action,Cognitive psychology,Knowledge management,Cognitive absorption,Engineering,Social facilitation,Affordance,Mental state | Journal |
Volume | Issue | ISSN |
50 | 5 | 0378-7206 |
Citations | PageRank | References |
6 | 0.49 | 8 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lakshmi Goel | 1 | 174 | 14.03 |
Norman A. Johnson | 2 | 292 | 11.41 |
Iris A. Junglas | 3 | 577 | 30.32 |
Blake Ives | 4 | 3932 | 1214.96 |