Title
Game player modeling using D-FSMs
Abstract
Recently, various ways are being explored for enhancing the fun of computer games and lengthening the life cycle of them. Some games, add realistic graphic effect and excellent acoustic effect, and make the tendencies of game players reflected. This paper suggests the method to collect and analyze the action patterns of game players. The game players' patterns are modeled using FSM (Finite State Machine). The result obtained by analyzing the data on game players is used for creating NPCs (Non-Player Characters) which show new action patterns by altering the FSM defined previously. This characters are adaptable NPCs which is learnable the action patterns of game players. The proposal method can be applied to create characters which play the role of partners with game players or the role of enemies against game players.
Year
DOI
Venue
2007
10.1007/978-3-540-73354-6_54
HCI (9)
Keywords
Field
DocType
non-player characters,computer game,game player,action pattern,proposal method,new action pattern,realistic graphic effect,finite state machine,excellent acoustic effect,adaptable npcs,game player modeling,life cycle
Combinatorial game theory,Video game design,Computer science,Game design,Repeated game,Human–computer interaction,Sequential game,Screening game,Game tree,Non-cooperative game,Multimedia
Conference
Volume
ISSN
Citations 
4558
0302-9743
1
PageRank 
References 
Authors
0.36
3
5
Name
Order
Citations
PageRank
Tae Bok Yoon18013.13
Dong Moon Kim2111.02
Kyo Hyeon Park310.70
Jee Hyong Lee411.04
Kwan-Ho You5114.20